Doodleflak - first zooming hypercomic?

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Merlin
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Doodleflak - first zooming hypercomic?

Post by Merlin »

FEAR! The roving gangs of urban leeches. RECOIL! At the might of an amputee ninja. WITNESS! The polite wrath of Jesus Christ. WONDER! What the hell is going on?

The answer is Doodleflak: http://e-merl.com/flak.htm

Now, is this the first zooming webcomic? I asked this the other day over in the Art forum, but got no reply. So, anyone got any earlier examples?
New Experiments In Fiction

www.E-merl.com
Wikkit
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Post by Wikkit »

I haven't seen any others, but I wouldn't know if there was.

I enjoyed it, especially the fractalness to it. It took me a while to figure out how to go back, though.
damonk13
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Post by damonk13 »

i remember seeing that "arkangel" one that kinda had zoomity zooms, but the interface was all weird and such...

But nice job yet again, Daniel!

I wish I had your 'pooter knowledge, because you are very crafty at putting together some great new ways to webcomic away your time!

Good stuff, sir! :D
frank "damonk" cormier
FRAMED!!!
akita
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Post by akita »

Now THAT, my friends, is a WEBCOMIC !

Excellent, excellent, excellent. Fantastic execution.

I can't wait to see more! :D
Randy
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Post by Randy »

Very Kewl!
Alexander D.
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Post by Alexander D. »

Very impressive. I need to learn how to do that.
sandy carruthers
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Yayy!

Post by sandy carruthers »

Awesome stuff! Love the rotation feature! Bravo!
Max Leibman
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Post by Max Leibman »

That was just plain silly. I Liked It.

It's rare to see something called a "comic" that's done in Flash be an actual comic, and also rare to have an actual comic in Flash that actually benefits from it. This is most definitely 100% comics, and it definitely gains much from the format, so this is already a rare technical treat.

As someone posted above, we saw another link to a zooming hypercomic on these boards before; however, that one suffered from a bloated and creaky interface. What you've created here is simple, elegant and intuitive, and therefore I Really Liked It.

I would also echo the comment about not immediately grasping how to go back -- it wasn't hard to figure out, but in future applications of this idea, I would suggest leaving more of the hub or the previous branch visible when you zoom into a section; the fact that very little of the previous area was still on-screen was probably the root cause of my delay while wondering what to do next.

Overall, very well done. It's good to see such a sophisticated manipulation (forward/backward motion in the story, zooming in, rotation) handled so elegantly in a point-and-click interface. 8)

Those pesky ninjas . . . they're wacky.
Peace out,

Max Leibman

Desiderata - Go. Read. Critique.
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