
I can hope against hope that another branch will occur before her death and will have a happier ending.... Can't I?
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I happen to like branching storylines. I was fascinated by those "choose your own adventure" books for kids that used to be popular a long time ago. (How long has it been now... 15, 20 years since those were published? Probably too long ago for most of the rest of the people in this forum to remember them.) Not that they were particularly good, but I thought could be. In fact I wrote and illustrated a picture book on index cards that used the branching technique, which is probably the closest I have ever come to creating comics.Hunter of Wisdom wrote:Just to be contrary (;)): I wasn't too impressed. I didn't find the whole "branching storylines" thing particularly interesting the first time I saw it, and it hasn't grown on me. I guess I prefer my comics to form a coherent whole.Michael_Harker wrote:To restate what everyone else has already said, great use of flash.
This is OK as long as you can see the big picture. These backwards propagation are not managable nor suitable for bigger stories. There are a few books that do it and they are a nightmare to read because you are used to backtrack and read quickly over previously read paragraphs and so you can't remember what is real in the current reading path and what is not, making the stroy completly uncomprehensible (for example in the Sherlock Holmes series, you can have diffrent persons responsible for the crime, and even a fantastic interpretation of the facts, depending on the reading path. I wasted much time trying to make sense of events that shouldn't be influenced by your actions, but that can't be on a single reading path. ( follow someone and you were right to suspect him, but don't follow him an you where right too).Rather than a typical branching story, this Morning Improv reminds me more of a time travel story in which someone keeps going back and changing the past and therefore the present and future as well, except the changes in the "Mimi timeline" propagate backwards in time.
Hey, I remember CYOA books just fine, and I'm twenty-twowansley wrote:I happen to like branching storylines. I was fascinated by those "choose your own adventure" books for kids that used to be popular a long time ago. (How long has it been now... 15, 20 years since those were published? Probably too long ago for most of the rest of the people in this forum to remember them.) Not that they were particularly good, but I thought could be. In fact I wrote and illustrated a picture book on index cards that used the branching technique, which is probably the closest I have ever come to creating comics.
I don't know of any other comics that does this, but there's a fantasy series of books by Marion Zimmer Bradley, Julian May and Andre Norton that does. The first book, Black Trillium, is written by all three of them. Each of them also wrote a sequel (or two in the case of Julian May) that diverge rather radically in their interpretations of what went on in the first book.wansley wrote:Now it may be that there are many other examples of branching stories that do the same thing and I just haven't seen any of them. Does anyone know of others? And, if so, can you tell me where t find some examples?
It was succesfully achieved in two numbers of "le journal de Mickey" something like ten years ago. You had inventory to choose (limited number) at the start of the game that was nicely materialized as little cards, an exagon with 123456 on the edges to use as a dice by putting a match in the middle. Each pannel was numbered and decision led to pannel number X . The pannels where drawn like classic Mickey mouse pannels, but since you took the decisions, you felt as involve with the character (Taram, the Walt Disney Character in Taram and the magic cauldron) as with a CYOA book. Since there was only around 70 pannels, you soon knew all the comic by heart but great memory anyway.Possibly, the CYOA feel could be achieved if the comic was drawn from a first person point of view, as the equivalent of the literary version's second person. I don't know.
Theoretically, it never has to be over. The story can go on forever. That's the real beauty of this whole Tarquin thing. You can add a branch anywhere along the trunk or the other branches. Because you can zoom in and out, a branch can be as small or large in scale as you wish, and you don't have to worry about a branch getting so long that it crosses another. You can continue to zoom and see more branches. Thus, you can have an infinite number of permutations and iterations, like a fractal. The only limits, I guess, are hardware contrains, and bandwidth.Anonymous wrote:It doesn't have to be over!!!
I can hope against hope that another branch will occur before her death and will have a happier ending.... Can't I?
OK, THAT would be BAD.Tim Mallos wrote:" Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light. "