nickog wrote:Regarding your request for some city detailing, and I am not sure if you're asking this of me as an artist or inker, but I'd point you to the following.
My interest in art that you've done involving city scenes gravitates around a desire that I have to undertake a personal project for my son. I want to create a board game, from scratch, one based upon the superhero genre.
I don't know, yet, what I want the board to look like. I suppose that I could just buy him several different superhero board games, and save myself the time and the trouble and the expense of creating one from scratch. However, my gut instinct tells me to just go the hard route, on this one.
I'm not looking at creating something to sell, so much as I am looking at creating something to keep, and to play with my son.
I've looked at a variety of different superhero board games that have been published, down through the years. I've looked at older ones, and I've also looked at some fairly recent ones. I've looked at superhero card games, deck builder games, and more traditional board game takes on the genre. From terrain tiles to 3D HeroClix maps, I have just been casually exploring - pausing to read text reviews and to watch video reviews of various games related to the genre.
I don't want to spend tons of money doing it, but by the same token, I know that I certainly can't draw what I need done. Exactly what I need done remains an unknown, at this early juncture in time. However, what I do know, based upon my research to date, is that art is integral to imbuing the game with a comic book superhero type of feel.
Things can always change, of course, since revision is a natural part of the process of designing a board game from scratch. But, one thing that keeps coming back to me, based upon my research and exploring to date, is that the board, itself, will likely be the single biggest piece of artwork in the game.
Because of that, I do not want to underestimate the board's potential to bring the game (and the genre) to life, from a visual impact perspective. I want the board, itself, to make people want to play the game - even if the game mechanics that I eventually come up with and integrate together end up leaving a lot to be desired. Does that make sense? I guess that what I'm after, where the board, itself, is concerned is something that you might call the "WOW!" factor.
I favor a board that incorporates movement spaces, for pawns or paper figures or miniatures to move across it. I just think that that's what my son would prefer. I've looked at numerous HeroClix maps, and while many are pretty or colorful, I haven't yet found any that really reach out and grab me. The 3D HeroClix maps that I've looked at, I find to be more visually interesting, but they still tend to lack a certain "Oomph!" to them.
Because I haven't yet found what I really want, I figure that I can give a go at just creating it - or at having it created.
Hence, my interest in how you draw cities. You know how to imbue environment scenes with interesting details. Your cities, though, tend to come across as rather sterile and largely lifeless.
Take the guy that you drew, the one who grows to be massive in size. When he's standing in the streets next to all of those buildings, look at how barren the street is. It stands in sharp contrast to when you draw snow scenes and nature as backgrounds.
Details imbue art with character. I guess that what I am after is a superhero city with character - and I am very doubtful that that can be achieved, without the art having details in it.