Computer techie willing to help artists
Posted: Tue May 25, 2004 4:46 am
I'm no artist, unless you use Scott's definition of art, but I love comics and think there must be webcomic's artist who's imagination doesn't end as comic because of technical problems.
I'm willing to help those artists.
Merlin's tarqin engine is a good counter example : some people have the talent, the technical competence and the time to make their dreamed comics come true. (If you're reading this, Merlin, I have made a svg version (not perfect yet) of externality if you're interessed)
What I'm asking is to explain your dreams. For example, how would you like an interface to make 3D webcomics to be ? What would the comic look like, and how would the reader read it ?
I'd also like to know if web cartoonists would be interessed in me building user friendly tools for building as small (in file size) image files as possible.
An example, jpg format is best suited for photographic images while png is best suited for graphics with fewer colors and brutal color changes like this
emoticon. Images containing both are either small but with visible jpg artefacts around brutal color changes, or far too big if image quality is set too high, just for the sake of those few brutal color changes that will anyway not look perfect. What most people don't know because no tool to my knowlege allows this is that the jpg format splits the image into small 8x8 pixel squares, then apply a lossy color changing function on it (how lossy depends on the quality setting when saving), then compresses the sequence of modified squares with a lossless compression and stores the result in a file. I can write a program where you could open a TIFF file for exemple, then select areas of 8x8 tiles and choose the quality for the given area and have as a result a jpg that would both be small and have few arefacts around choosen important areas like bubbles.
A "convert for the web" tool could also be built to convert TIFF to png, with the artist giving hints about the image.
I'm willing to help those artists.
Merlin's tarqin engine is a good counter example : some people have the talent, the technical competence and the time to make their dreamed comics come true. (If you're reading this, Merlin, I have made a svg version (not perfect yet) of externality if you're interessed)
What I'm asking is to explain your dreams. For example, how would you like an interface to make 3D webcomics to be ? What would the comic look like, and how would the reader read it ?
I'd also like to know if web cartoonists would be interessed in me building user friendly tools for building as small (in file size) image files as possible.
An example, jpg format is best suited for photographic images while png is best suited for graphics with fewer colors and brutal color changes like this

A "convert for the web" tool could also be built to convert TIFF to png, with the artist giving hints about the image.