Mid Year Mage Updates - Cassiopeia Direction

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xiao
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Joined: Wed Jun 03, 2015 2:16 am

Mid Year Mage Updates - Cassiopeia Direction

Post by xiao »

It's time for the post where we talk about the direction we want to take Cassiopeia. Now that we've done a few of these, you probably know what to expect from this, but in case you've missed those ones, I'll reiterate. This will not be an exhaustive list of the exact mechanics changes or numerical changes you can expect to see in the update, as that is all still pending. Instead, I hope this informs interested parties in the kinds of things they can expect to see.

When it came to deciding which mages we wanted to update with this group, we knew we wanted to get to Cassiopeia, but we actually had a pretty hard time trying to determine what exactly we wanted to accomplish on her. As I've mentioned previously, there isn't a prescriptive formula we can apply to all these various mages to ultimately achieve the best results for each of them, but here's what we're thinking for Cass.

A lot of players have asked for "Poison Mage" when talking about Cassiopeia. This update does not intend to make Cassiopeia a "Poison Mage," at least not in a way that some players seem to desire. To truly make her a "Poison Mage" would require large alterations to the champion that may achieve that feeling, but that we ultimately thought would no longer be Cassiopeia. That said, Cassiopeia is a mage that utilizes poisons, and it currently feels like there is not enough power allocated to these parts of her kit, so we'd like to redistribute some power in the kit off of Twin Fang and Aspect of the Serpent, and into other areas.

If you don't like Cassiopeia because you expected a "Poison Mage" out of her and didn't get one, then you may not still like her following these changes. If you don't like Cassiopeia because the way Twin Fang works makes her feel one-dimensional, then hopefully this will appeal to you. At the end of the day, we do think Twin Fang is important to the identity of Cassiopeia, but the power budget that has been allocated to it is a bit out of whack.Now the ELO Boost market is a mess, from the original WOW to today's ELO Boosting, we have experienced twists and turns.However, we insist on until now. Because we are a group of people who love games and hope to offer our enthusiasm and sweat to like-minded gamers.We never forget our original intention of setting up the team is to create the best game experience for our customers.

Let's get into some expectations. Feel free to drop some questions/comments below if anything is unclear. This isn't a heavily wordsmithed post, so there's likely some stuff I don't say correctly the first time.
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