NEW STUFF! - "The Morning Improv"
Moderator: Moderators
-
- The one and only
- Posts: 293
- Joined: Wed May 23, 2001 7:00 pm
- Contact:
-
- Consistant Poster
- Posts: 180
- Joined: Mon Jun 04, 2001 7:00 pm
- Contact:
The image of president fillmore in the morning sun looks really fitting, somehow. Do you use, or plan to use the <a href="http://scottmccloud.com/comics/mi/_logo.gif">banner</a> for anything? It doesn't appear to get linked to from anywhere on your site.
-
- The one and only
- Posts: 293
- Joined: Wed May 23, 2001 7:00 pm
- Contact:
<img src="http://scottmccloud.com/comics/mi/_logo.gif"><br>Y'mean this?
I tried it out in the top frame, but it clashed style-wise and looked a bit too much like a banner ad so I changed it to the simpler version you see now. Maybe I'll use it as an ad someday! (If I ever actually pay for an ad.)
I tried it out in the top frame, but it clashed style-wise and looked a bit too much like a banner ad so I changed it to the simpler version you see now. Maybe I'll use it as an ad someday! (If I ever actually pay for an ad.)
-
- Frequent Poster
- Posts: 53
- Joined: Sun Apr 15, 2001 7:00 pm
- Location: New Zealand and Denmark
- Contact:
Good idea Scott. Doing it every morning takes advantage of everyone's habits. For example, I've put the page in my daily bookmark list (It's right there on the list under <a href='http://castlezzt.net/spongy/'>Spongey</a>, Jack Master's experimental comic).
Going totally overboard with the effects etc. seems like a good idea as well. On that point, if you keep a basic track of what effects you used where, you could make style threads (as opposed to story threads) and run the comic vertically through time (up through time's layers (as opposed to 'horizontally' along the string). Kind of like drilling a core sample.
Then again, taking the idea one step further, the core sample could have its own story, i.e. everytime you use an effect or style it slightly advanced the story thread of that style, as well as the story thread in the panels it is sitting in.
However, pulling that off would require some pretty heavy mental lifting, and I know I wouldn't be able to tackle it in the morning, so I'm not going to expect it of anyone else.
Looking forward to seeing the daily experiments, and any daily experiments-in-law (like Spongey) that result.
Lyle
Going totally overboard with the effects etc. seems like a good idea as well. On that point, if you keep a basic track of what effects you used where, you could make style threads (as opposed to story threads) and run the comic vertically through time (up through time's layers (as opposed to 'horizontally' along the string). Kind of like drilling a core sample.
Then again, taking the idea one step further, the core sample could have its own story, i.e. everytime you use an effect or style it slightly advanced the story thread of that style, as well as the story thread in the panels it is sitting in.
However, pulling that off would require some pretty heavy mental lifting, and I know I wouldn't be able to tackle it in the morning, so I'm not going to expect it of anyone else.
Looking forward to seeing the daily experiments, and any daily experiments-in-law (like Spongey) that result.
Lyle
For some reason, the frames are opening really clumsily for me when I drill down rather than use "open in new window". I end up with the comic showing in the too-narrow left frame (the one which had just held the index of what comics there are).
Netscape 4.08.
I'd mail this but my ISP is being flaky.
Netscape 4.08.
I'd mail this but my ISP is being flaky.
- Greg Stephens
- Forum Founder
- Posts: 3862
- Joined: Sat Apr 14, 2001 7:00 pm
- Location: Los Angeles, California, USA
- Contact:
-
- The one and only
- Posts: 293
- Joined: Wed May 23, 2001 7:00 pm
- Contact:
Updating on Sundays too, whee!
I really like the embracing-digital-style of Proto.
Any thoughts on the commercial side of this? In one of the ICSTs you mentioned how getting real money for Zot! Online (or was it ICST) made a big difference in what you could produce online, comparing your production to that in Choose-Your-Own-Carl, which was, what, a single black-and-white panel a week?
For example is seven hours a week is a good compromise for putting out work that you may not get directly reimbursed for? Or is this a "well, I'll do it for a while but if the paypal donations don't add up I'll probably stop" thing? Or is it too early to think about the financial ramifications?
I really like the embracing-digital-style of Proto.
Any thoughts on the commercial side of this? In one of the ICSTs you mentioned how getting real money for Zot! Online (or was it ICST) made a big difference in what you could produce online, comparing your production to that in Choose-Your-Own-Carl, which was, what, a single black-and-white panel a week?
For example is seven hours a week is a good compromise for putting out work that you may not get directly reimbursed for? Or is this a "well, I'll do it for a while but if the paypal donations don't add up I'll probably stop" thing? Or is it too early to think about the financial ramifications?
-
- The one and only
- Posts: 293
- Joined: Wed May 23, 2001 7:00 pm
- Contact:
More or less, yeah. And a good way to give me a creative outlet I was lacking otherwise.is seven hours a week is a good compromise for putting out work that you may not get directly reimbursed for?
I'll worry about that only if bandwidth becomes an issue -- which it might, of course.Or is this a "well, I'll do it for a while but if the paypal donations don't add up I'll probably stop" thing?
Why fix tomorrow, what you can obsessively worry about today?Or is it too early to think about the financial ramifications?
- Greg Stephens
- Forum Founder
- Posts: 3862
- Joined: Sat Apr 14, 2001 7:00 pm
- Location: Los Angeles, California, USA
- Contact:
I'm enjoying the Morning Improv so far- Interesting to see the style change from story to story. Do you have any idea how long you'll be doing this? Surely it's a nebulous timeframe- sort of "until I'm not doing it any longer" kind of thing- but I'm thinking you must have had some sort of goal in mind when you started- a year maybe?
Good morning! That's a nice tnetennba.
-
- The one and only
- Posts: 293
- Joined: Wed May 23, 2001 7:00 pm
- Contact:
I'm not sure of the time frame. At least until the end of the year, but mayber a lot longer. It is, after all, just one hour.
Off topic, but check out the latest <a href="http://www.tcj.com/messboard/ubb/Forum9 ... irmish.</a>
Off topic, but check out the latest <a href="http://www.tcj.com/messboard/ubb/Forum9 ... irmish.</a>
just me popping in after a little absence to say that i really enjoyed your morning improvs to date -- nice job with switching around with style and storytelling pacing...
but when do we get some Filmore?
but when do we get some Filmore?

frank "damonk" cormier
FRAMED!!!
FRAMED!!!
- Greg Stephens
- Forum Founder
- Posts: 3862
- Joined: Sat Apr 14, 2001 7:00 pm
- Location: Los Angeles, California, USA
- Contact:
The recent San Jose / Silicon Valley Business Journal article mentions that you're using the Story Machine (incorrectly referenced as "the Game Machine", unless you've invented a new thing with a new name that sounds an awful lot like the old thing) which I don't recall hearing being part of the improv process.
Is the Story Machine a regular part of your MI- that is a firm rule that you use it every day- or only something you use if you have a particularly rough time coming up with the next bit on a giving morning?
Is the Story Machine a regular part of your MI- that is a firm rule that you use it every day- or only something you use if you have a particularly rough time coming up with the next bit on a giving morning?
Good morning! That's a nice tnetennba.
-
- The one and only
- Posts: 293
- Joined: Wed May 23, 2001 7:00 pm
- Contact:
-
- Forum Member
- Posts: 3
- Joined: Mon Oct 15, 2001 7:00 pm
- Location: The Comics Journal
- Contact:
I should note (vis-a-vis the latest Understanding Comics melee) that the TCJ bulletin board has been reconfigured, and the URL has changed; you can find the above-mentioned thread here.
Also, don't mind the screwed-up first page; there were technical problems associated with the transfer, and Scott had to restore the thread from a back-up file or something.
Also, don't mind the screwed-up first page; there were technical problems associated with the transfer, and Scott had to restore the thread from a back-up file or something.