Nick Douglas wrote:So, if I have a character,
Samuel Nash, the venture capitalist who invests in exciting and quirky businesses, wanted to be a farmer when he was a kid, and would be extremely loyal to a girlfriend, though this goes unproven -- if I offered him up, I could exact some terms, eh? Like no one else gets to give him a date, no one can make major changes in his life... or would this be counterproductive and a bit too restrictive?
I
am offering Sam Nash to anyone, thus I'll use him as my example here... how cut-and-dried would this be, legally? Could it work informally?
Anyway, can we set up a forum for free, extremely open characters until (with hope) something a bit protected can be arranged? How about subplots as well? Really, I've been envisioning a complete network of beginning comics creators, for the usual selfish motive -- I can write, but I can't draw.

I'd love to set up logistics, if anyone could code...
{n}
decaf@poetic.com
Would I be pushing it with putting that character in my future fighting game which information is currently located here:
http://www.smartpunters.com/3dattics using this character bio:
Character: Samuel Nash
Brief Description: The venture capitalist who invests in exciting and quirky businesses, but wanted to be a farmer when he was a kid. Would be extremely loyal to a girlfriend, though this goes unproven as he hasn't gone on any dates as far as most people know. Rejection nullifies anything assosiated with an attack and forces the opponent to both get slightly knocked back and take slight damage. Investment doesn't require a player to enter the copied move's, hyper move's, or super move's usual require button combination; however; the copied move, hyper move, or super move is lose once used or no longer fighting the opponent rather between rounds (even with the same opponent) or defeated, plus doesn't work against Destiny.
Reason for entering tournament: To exchange his life of a capitalist to a life of a farmer.
Moves: Flash Money - taunt, taunt, taunt
Hire Assissient – stage must have characters other than opponent, get close to non-opponent character, face non-opponent character, taunt
Make Deal (lowers damage done by moves, hyper moves, and super moves) – grab with right hand/arm, taunt, throw with right hand/arm
Counter Attack – get hit, taunt
Give Opponent Free Shot – block + switch to crawl mode
Free Shot – opponent must take his/her/hir/its free shot, must still be fighting opponent, any attack
Exchange Items – must be holding item + opponent must be holding item, get close to opponent, slightly towards opponent + taunt
Daydream (may or may not do anything) – hold duck, taunt, release duck
Prevent Opponent's Move – get close to opponent, slightly towards opponent + block as opponent is attempting a move
Second Wind (causes no damage but lets you keep going) – taunt as about to fall down to the ground from being attacked
Paperwork – grab with right hand/arm, taunt, right hand/arm attack
Signature - grab with righ hand/arm, right hand/arm attack, taunt
Renew Contract – grab with left hand/arm + grab with right hand/arm, throw with left hand/arm + throw with right hand/arm, taunt
Hyper Moves: Lawsuit – opponent must be directly attacking, taunt + throw with left hand/arm + throw with right hand/arm
Investment – opponent must be doing a move or hyper move or super move you want to use later, taunt, pause/menu + grab with left hand/arm + grab with right hand/arm, use control pad to select amount of time to pass before automaticly using the copied move, pause/menu to unpause
Super Moves: Rejection – opponent's move or hyper move or super move must be physical, jump backwards + taunt + left hand/arm attack + right hand/arm attack + left foot/leg attack + right foot/leg attack
Farming Dream – taunt, taunt, grab with left hand/arm + throw with right hand/arm, slightly forward + grab with right hand/arm + throw with left hand/arm + left foot/leg attack
Most likely victory quote: Just cause I wear a suit doesn't mean I can't fight.